WarpX
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AddParticles.cpp File Reference
#include "Particles/PhysicalParticleContainer.H"
#include "AddPlasmaUtilities.H"
#include "DefaultInitialization.H"
#include "Initialization/InjectorDensity.H"
#include "Initialization/InjectorMomentum.H"
#include "Initialization/InjectorPosition.H"
#include "Particles/ElementaryProcess/QEDInternals/BreitWheelerEngineWrapper.H"
#include "Particles/ElementaryProcess/QEDInternals/QuantumSyncEngineWrapper.H"
#include "Particles/Pusher/UpdatePosition.H"
#include "Particles/WarpXParticleContainer.H"
#include "Utils/Parser/ParserUtils.H"
#include "Utils/ParticleUtils.H"
#include "Utils/WarpXProfilerWrapper.H"
#include "Utils/WarpXConst.H"
#include "EmbeddedBoundary/Enabled.H"
#include "WarpX.H"
#include <ablastr/warn_manager/WarnManager.H>
#include <ablastr/utils/Communication.H>
#include <AMReX.H>
#include <AMReX_Algorithm.H>
#include <AMReX_Array.H>
#include <AMReX_Array4.H>
#include <AMReX_BLassert.H>
#include <AMReX_Box.H>
#include <AMReX_BoxArray.H>
#include <AMReX_Config.H>
#include <AMReX_Dim3.H>
#include <AMReX_Extension.H>
#include <AMReX_FArrayBox.H>
#include <AMReX_FabArray.H>
#include <AMReX_GpuAtomic.H>
#include <AMReX_GpuControl.H>
#include <AMReX_GpuDevice.H>
#include <AMReX_GpuLaunch.H>
#include <AMReX_GpuQualifiers.H>
#include <AMReX_INT.H>
#include <AMReX_IntVect.H>
#include <AMReX_LayoutData.H>
#include <AMReX_MFIter.H>
#include <AMReX_MultiFab.H>
#include <AMReX_ParGDB.H>
#include <AMReX_ParIter.H>
#include <AMReX_ParallelDescriptor.H>
#include <AMReX_ParmParse.H>
#include <AMReX_Particle.H>
#include <AMReX_ParticleContainerBase.H>
#include <AMReX_AmrParticles.H>
#include <AMReX_ParticleTile.H>
#include <AMReX_Random.H>
#include <AMReX_SPACE.H>
#include <AMReX_StructOfArrays.H>
#include <AMReX_Utility.H>
#include <AMReX_Vector.H>
#include <AMReX_Parser.H>
#include <omp.h>
#include <openPMD/openPMD.hpp>
#include <any>
#include <algorithm>
#include <array>
#include <cmath>
#include <cstdlib>
#include <limits>
#include <map>
#include <random>
#include <string>
#include <utility>
#include <vector>
#include <sstream>