21 amrex::ParticleReal& ux, amrex::ParticleReal& uy, amrex::ParticleReal& uz,
22 const amrex::ParticleReal Ex,
const amrex::ParticleReal Ey,
const amrex::ParticleReal Ez,
23 const amrex::ParticleReal Bx,
const amrex::ParticleReal By,
const amrex::ParticleReal Bz,
24 const amrex::ParticleReal q,
const amrex::ParticleReal m,
const amrex::Real dt )
26 using namespace amrex::literals;
29 const amrex::ParticleReal econst = q*dt/m;
30 const amrex::ParticleReal bconst = 0.5_prt*q*dt/m;
34 const amrex::ParticleReal taux = bconst*Bx;
35 const amrex::ParticleReal tauy = bconst*By;
36 const amrex::ParticleReal tauz = bconst*Bz;
37 const amrex::ParticleReal tausq = taux*taux+tauy*tauy+tauz*tauz;
39 const amrex::ParticleReal uxpr = ux + econst*Ex + (uy*tauz-uz*tauy)*inv_gamma;
40 const amrex::ParticleReal uypr = uy + econst*Ey + (uz*taux-ux*tauz)*inv_gamma;
41 const amrex::ParticleReal uzpr = uz + econst*Ez + (ux*tauy-uy*taux)*inv_gamma;
46 const amrex::ParticleReal sigma = gprsq-tausq;
47 const amrex::ParticleReal gisq = 2._prt/(sigma + std::sqrt(sigma*sigma + 4._prt*(tausq + ust*ust)) );
49 const amrex::ParticleReal bg = bconst*std::sqrt(gisq);
50 const amrex::ParticleReal tx = bg*Bx;
51 const amrex::ParticleReal ty = bg*By;
52 const amrex::ParticleReal tz = bg*Bz;
53 const amrex::ParticleReal s = 1._prt/(1._prt+tausq*gisq);
55 const amrex::ParticleReal tu = tx*uxpr + ty*uypr + tz*uzpr;
57 ux = s*(uxpr+tx*tu+uypr*tz-uzpr*ty);
58 uy = s*(uypr+ty*tu+uzpr*tx-uxpr*tz);
59 uz = s*(uzpr+tz*tu+uxpr*ty-uypr*tx);
AMREX_GPU_HOST_DEVICE AMREX_INLINE void UpdateMomentumVay(amrex::ParticleReal &ux, amrex::ParticleReal &uy, amrex::ParticleReal &uz, const amrex::ParticleReal Ex, const amrex::ParticleReal Ey, const amrex::ParticleReal Ez, const amrex::ParticleReal Bx, const amrex::ParticleReal By, const amrex::ParticleReal Bz, const amrex::ParticleReal q, const amrex::ParticleReal m, const amrex::Real dt)
Push the particle's positions over one timestep, given the value of its momenta ux,...
Definition UpdateMomentumVay.H:20